mekanism pipes not connecting

You can get that with the network probe. If a cable is next to another, the two will connect. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. ae2wtlib-0.3.2-1.16.5.jar Have a question about this project? --- mohist-1.16.5-778-server.jar, Modlist: My experience seems to be related to this. Minecraft 1.12.1 The machines are passing from one to another in an assembly line fashion without problem. Here's a picture showing it happening within one chunk. MysticalAgriculture-1.16.5-4.2.5.jar <. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. xlfoodmod-1.16.4-1.2.0.jar. "name" = ""Navbox Mekanism"" WailaHarvestability-mc1.16.x-forge-1.1.15.jar Recipe The speed can only be increased by adding an upgrade. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Not really, we have a couple of repro situations though I haven't had time to look. Already on GitHub? Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). The Mechanical Pipes would not pull from the tree fluid extractors. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. The pipe doesn't travel too far. TE4 and Torcherino, but the issue was prevalent before addition. In a Custom Modpack for my modded server. OreExcavation-1.8.157.jar I just can't seem to get them to work. Forge: 2460 privacy statement. cgm-1.0.1-1.16.3.jar next one , the broken empty one , did not have any energy in it . It broke the entire RS system. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Come back and realize the cables stopped working. supermartijn642configlib-1.0.9-mc1.16.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Forge 108, 1.16.1. two pipes filled with the same gas are also (re)connectable. ! I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. The image of six squares corresponds to each of the six sides. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. alexsmobs-1.12.1.jar **Forge: 13.20.1.2476 I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Power on the back. **Mekanism: 9.3.4 I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. The output and input sides can't be changed. The pipe connects to the top of an elite purifying factory. And when I reconnect them at one place it usually breaks at another place. MC 1.12.1. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. section of cabling. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. morecfm-1.3.1-1.16.3.jar I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. Can confirm this happening in certain situations. Sign in Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. jei-1.16.5-7.7.1.137.jar The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. have issues connecting to Thermal Series blocks #6817 Closed Cucumber-1.16.5-4.1.12.jar Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. Currently it is impossible to run say two fluid pipes next to each other with different purposes. lets say 15-20 away) Come back and see it all working properly again. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar issue ( not because of it tho ) , and now the cables are working properly My test setup is not crossing any border). More mekanism pipes in one chunk - more chanses for this issue. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. I really wish there was a way to stop similar transmitters from connecting together. :) Clicking the A button will toggle the Auto-Eject function on/off. Some mekanism machines seem to bork half the time as well. elevatorid-1.16.5-1.7.13.jar only a odd one off occurrence that you haven't had happen again since? I would like to say that the problem with pipes is not present in all devices. Higher tiers of upgrades mean a higher transfer rate. appleskin-forge-mc1.16.x-2.2.0.jar Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. Or pull things out. I remember that the network My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You will usually use: Stone Pipe (not Cobblestone Pipes, though). By default pipes are relatively slow. We had this problem on our server. MekanismAdditions-1.16.5-10.0.24.453.jar Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. We actually are - the question is if your cables automatically reconnect. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. I would be interested in seeing the latest log the next blockcarpentry-1.16-0.4.0.jar have issues connecting to Thermal Series blocks. And you can do that till it has thousands of MFE units. Come back and see it all working properly again. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. Deleting even the machines doesn't help. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. the default was less than that allowed to be loaded with its map system. You signed in with another tab or window. Just use the Configurator to change the pipe colors. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Now when I leave the whole thing stops working again. Reddit and its partners use cookies and similar technologies to provide you with a better experience. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Well occasionally send you account related emails. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). I found the following in the server log. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Is it something that happens after server/game restart? Mekanism 9.4.1 Well occasionally send you account related emails. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. carryon-1.16.5-1.15.5.15.jar Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. Cyclic-1.16.5-1.5.11.jar When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. That was added post bug. You signed in with another tab or window. I've got the issue too: FTB Revelations pack. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 Pipes can be disconnected/reconnected by sneak-clicking with a wrench. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? The design idea worked but there was a flaw. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. Output from cables using a network reader. Of course it's going to affect you. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. For more information, please see our Cookie Notice vehicle-mod-0.45.2-1.16.3.jar Yes, they are gaseous so try with gas pipeps ans look how it flows :). _redmist 4 yr. ago The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Even when nothing is using it. Forge 14.22.1.2484 Do Not Sell or Share My Personal Information. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Sign in BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Please use the search functionality before reporting an issue. Nothing is transmitting power. Click the extracting part of the pipe to change modes, add filters or add upgrades. back ( usually teleports to me and goes back to his base ). Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. The speed can only be increased by adding an upgrade. https://imgur.com/a/AmmZApx. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. chiselsandbits-1.0.43.jar My mod list is rather long so I'll see if I can generate an easy list. The method for reproduction is similar to how others have stated, so, pointless to restate. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. Without doing anything, leave the chunk (again. I did attempt removing the whole cabling in my base. Mekanism can also run off MJ, and I believe it also works with EU. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. The cables stop transferring power when you leave the area. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). to your account. gravestone-1.16.5-1.0.6.jar I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Extract would change the pipe connection to the machine into a wider base. Those are not even Mekanismly connected to the one I broke. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. only at my buddys side , he also had the chunk problem which u have fixed The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. chunkloaders-1.1.7-mc1.16.5.jar when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. Have a question about this project? It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. fishingoverhaul-1.16.5-1.0.2.jar For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Than followed by all Meka machine blocks losing power. to your account. You signed in with another tab or window. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: time this happens and also what the network reader outputs about the But than the power problem with mekanism started. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. privacy statement. JEITweaker-1.16.5-1.0.1.35.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Advanced Smelter, Rotary Cond. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. I am banging my head against the wall for these Mekanism Logistics Pipes. I really wish there was a way to stop similar transmitters from connecting together. So say you have a purple cable. It just Reply to this email directly, view it on GitHub Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 Mousing over a Mekanism machine or factory will show the color for that side, . I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. Cookie Notice Their transmission limit of 320 RF/t can handle all engines so far. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). Here's where it goes: These are elite factories. Aquaculture-1.16.5-2.1.21.jar i can connect and disconnect empty pipes with the configurator. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. Have a question about this project? Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. and our network if used on both the working section of cabling, and the "broken" Machines on the right ran out of power, as expected. Also how often does this end up happening or was it The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. Granted, I left said chunk and came back to this error, but still. Well occasionally send you account related emails. Screenshot of a working cable according to HWYLA. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). #1 Is there a better way to store Mekanism chemicals other than the gas tanks? I'll consider adding color support in the future. Higher tiers of upgrades mean a higher transfer rate. Just leave again and it recovers. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. It saw the Controller block from RS as a energy cube. Also take a look at the closed issues! Click the extracting part of the pipe to change modes, add filters or add upgrades. We do have reproduction scenarios but have as yet not had time / been unable to find the cause. Hwyla-forge-1.10.11-B78_1.16.2.jar It seems it is related somehow to chunkloading. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. You will have to replace all cables for it to function again. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition cfm-7.0.0pre22-1.16.3.jar AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. Mekanism: 9.4.1 Mekanism: 10.0.18.445 Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". [Suggestion] Be able to stop pipes connecting. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. Sign in TConstruct-1.16.5-3.2.1.296.jar ItemPhysic_v1.4.18_mc1.16.5.jar Reopening this for now then so I remember to look into this in more detail when I get the chance. It seems to be the same problem in version 10.0.24. Mekanism-1.16.5-10.0.24.453.jar openjdk version "16.0.1" 2021-04-20 JustEnoughResources-1.16.5-0.12.1.128.jar I have to break all of them to have a complete network again. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. Cookie Notice In recent versions cables/pipes/etc seem to have lost microblocks support. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks By clicking Sign up for GitHub, you agree to our terms of service and All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. ***> wrote: @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. TravelersBackpack-1.16.5-5.4.5.jar GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. You signed in with another tab or window. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. By clicking Sign up for GitHub, you agree to our terms of service and Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. How do I set this shit up. lemonlib-1.3.6.jar Now here is the kicker.. [1] If chunkloaders are left active in the problem area, it won't fix. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. From the buffer powercell and on I used elite universal cable. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Even using a pipe one a machine with autoeject turned on works just fine. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). **Mekanism: 1.15.2-9.9.8.400. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. You signed in with another tab or window. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. BetterThirdPerson-Forge-1.16.4-1.5.1.jar It happened from a different issue. to your account. Scan this QR code to download the app now.

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mekanism pipes not connecting

mekanism pipes not connecting

mekanism pipes not connecting

mekanism pipes not connecting

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You can get that with the network probe. If a cable is next to another, the two will connect. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. ae2wtlib-0.3.2-1.16.5.jar Have a question about this project? --- mohist-1.16.5-778-server.jar, Modlist: My experience seems to be related to this. Minecraft 1.12.1 The machines are passing from one to another in an assembly line fashion without problem. Here's a picture showing it happening within one chunk. MysticalAgriculture-1.16.5-4.2.5.jar <. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. xlfoodmod-1.16.4-1.2.0.jar. "name" = ""Navbox Mekanism"" WailaHarvestability-mc1.16.x-forge-1.1.15.jar Recipe The speed can only be increased by adding an upgrade. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Not really, we have a couple of repro situations though I haven't had time to look. Already on GitHub? Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). The Mechanical Pipes would not pull from the tree fluid extractors. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. The pipe doesn't travel too far. TE4 and Torcherino, but the issue was prevalent before addition. In a Custom Modpack for my modded server. OreExcavation-1.8.157.jar I just can't seem to get them to work. Forge: 2460 privacy statement. cgm-1.0.1-1.16.3.jar next one , the broken empty one , did not have any energy in it . It broke the entire RS system. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Come back and realize the cables stopped working. supermartijn642configlib-1.0.9-mc1.16.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Forge 108, 1.16.1. two pipes filled with the same gas are also (re)connectable. ! I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. The image of six squares corresponds to each of the six sides. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. alexsmobs-1.12.1.jar **Forge: 13.20.1.2476 I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Power on the back. **Mekanism: 9.3.4 I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. The output and input sides can't be changed. The pipe connects to the top of an elite purifying factory. And when I reconnect them at one place it usually breaks at another place. MC 1.12.1. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. section of cabling. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. morecfm-1.3.1-1.16.3.jar I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. Can confirm this happening in certain situations. Sign in Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. jei-1.16.5-7.7.1.137.jar The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. have issues connecting to Thermal Series blocks #6817 Closed Cucumber-1.16.5-4.1.12.jar Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. Currently it is impossible to run say two fluid pipes next to each other with different purposes. lets say 15-20 away) Come back and see it all working properly again. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar issue ( not because of it tho ) , and now the cables are working properly My test setup is not crossing any border). More mekanism pipes in one chunk - more chanses for this issue. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. I really wish there was a way to stop similar transmitters from connecting together. :) Clicking the A button will toggle the Auto-Eject function on/off. Some mekanism machines seem to bork half the time as well. elevatorid-1.16.5-1.7.13.jar only a odd one off occurrence that you haven't had happen again since? I would like to say that the problem with pipes is not present in all devices. Higher tiers of upgrades mean a higher transfer rate. appleskin-forge-mc1.16.x-2.2.0.jar Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. Or pull things out. I remember that the network My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You will usually use: Stone Pipe (not Cobblestone Pipes, though). By default pipes are relatively slow. We had this problem on our server. MekanismAdditions-1.16.5-10.0.24.453.jar Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. We actually are - the question is if your cables automatically reconnect. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. I would be interested in seeing the latest log the next blockcarpentry-1.16-0.4.0.jar have issues connecting to Thermal Series blocks. And you can do that till it has thousands of MFE units. Come back and see it all working properly again. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. Deleting even the machines doesn't help. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. the default was less than that allowed to be loaded with its map system. You signed in with another tab or window. Just use the Configurator to change the pipe colors. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Now when I leave the whole thing stops working again. Reddit and its partners use cookies and similar technologies to provide you with a better experience. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Well occasionally send you account related emails. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). I found the following in the server log. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Is it something that happens after server/game restart? Mekanism 9.4.1 Well occasionally send you account related emails. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. carryon-1.16.5-1.15.5.15.jar Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. Cyclic-1.16.5-1.5.11.jar When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. That was added post bug. You signed in with another tab or window. I've got the issue too: FTB Revelations pack. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 Pipes can be disconnected/reconnected by sneak-clicking with a wrench. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? The design idea worked but there was a flaw. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. Output from cables using a network reader. Of course it's going to affect you. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. For more information, please see our Cookie Notice vehicle-mod-0.45.2-1.16.3.jar Yes, they are gaseous so try with gas pipeps ans look how it flows :). _redmist 4 yr. ago The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Even when nothing is using it. Forge 14.22.1.2484 Do Not Sell or Share My Personal Information. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Sign in BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Please use the search functionality before reporting an issue. Nothing is transmitting power. Click the extracting part of the pipe to change modes, add filters or add upgrades. back ( usually teleports to me and goes back to his base ). Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. The speed can only be increased by adding an upgrade. https://imgur.com/a/AmmZApx. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. chiselsandbits-1.0.43.jar My mod list is rather long so I'll see if I can generate an easy list. The method for reproduction is similar to how others have stated, so, pointless to restate. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. Without doing anything, leave the chunk (again. I did attempt removing the whole cabling in my base. Mekanism can also run off MJ, and I believe it also works with EU. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. The cables stop transferring power when you leave the area. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). to your account. gravestone-1.16.5-1.0.6.jar I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Extract would change the pipe connection to the machine into a wider base. Those are not even Mekanismly connected to the one I broke. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. only at my buddys side , he also had the chunk problem which u have fixed The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. chunkloaders-1.1.7-mc1.16.5.jar when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. Have a question about this project? It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. fishingoverhaul-1.16.5-1.0.2.jar For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Than followed by all Meka machine blocks losing power. to your account. You signed in with another tab or window. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: time this happens and also what the network reader outputs about the But than the power problem with mekanism started. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. privacy statement. JEITweaker-1.16.5-1.0.1.35.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Advanced Smelter, Rotary Cond. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. I am banging my head against the wall for these Mekanism Logistics Pipes. I really wish there was a way to stop similar transmitters from connecting together. So say you have a purple cable. It just Reply to this email directly, view it on GitHub Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 Mousing over a Mekanism machine or factory will show the color for that side, . I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. Cookie Notice Their transmission limit of 320 RF/t can handle all engines so far. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). Here's where it goes: These are elite factories. Aquaculture-1.16.5-2.1.21.jar i can connect and disconnect empty pipes with the configurator. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. Have a question about this project? Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. and our network if used on both the working section of cabling, and the "broken" Machines on the right ran out of power, as expected. Also how often does this end up happening or was it The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. Granted, I left said chunk and came back to this error, but still. Well occasionally send you account related emails. Screenshot of a working cable according to HWYLA. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). #1 Is there a better way to store Mekanism chemicals other than the gas tanks? I'll consider adding color support in the future. Higher tiers of upgrades mean a higher transfer rate. Just leave again and it recovers. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. It saw the Controller block from RS as a energy cube. Also take a look at the closed issues! Click the extracting part of the pipe to change modes, add filters or add upgrades. We do have reproduction scenarios but have as yet not had time / been unable to find the cause. Hwyla-forge-1.10.11-B78_1.16.2.jar It seems it is related somehow to chunkloading. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. You will have to replace all cables for it to function again. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition cfm-7.0.0pre22-1.16.3.jar AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. Mekanism: 9.4.1 Mekanism: 10.0.18.445 Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". [Suggestion] Be able to stop pipes connecting. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. Sign in TConstruct-1.16.5-3.2.1.296.jar ItemPhysic_v1.4.18_mc1.16.5.jar Reopening this for now then so I remember to look into this in more detail when I get the chance. It seems to be the same problem in version 10.0.24. Mekanism-1.16.5-10.0.24.453.jar openjdk version "16.0.1" 2021-04-20 JustEnoughResources-1.16.5-0.12.1.128.jar I have to break all of them to have a complete network again. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. Cookie Notice In recent versions cables/pipes/etc seem to have lost microblocks support. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks By clicking Sign up for GitHub, you agree to our terms of service and All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. ***> wrote: @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. TravelersBackpack-1.16.5-5.4.5.jar GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. You signed in with another tab or window. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. By clicking Sign up for GitHub, you agree to our terms of service and Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. How do I set this shit up. lemonlib-1.3.6.jar Now here is the kicker.. [1] If chunkloaders are left active in the problem area, it won't fix. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. From the buffer powercell and on I used elite universal cable. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Even using a pipe one a machine with autoeject turned on works just fine. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). **Mekanism: 1.15.2-9.9.8.400. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. You signed in with another tab or window. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. BetterThirdPerson-Forge-1.16.4-1.5.1.jar It happened from a different issue. to your account. Scan this QR code to download the app now. Difference Between Amish And Mormon, Diy Foam Decoys, Articles M

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